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Creating 3D Effects for Film, TV, and Games
 While a multitude of guides exist for the programming and creation of effects, these guides often neglect the important details behind the process of... Pub Date :: September 2004 | Format :: Soft-Bound |
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The Art of Stop-Motion Animation
 Through the magic of stop-motion animation, inanimate objects seem to spring to life. With true artistic passion and finesse, a stop-motion film evokes the... Pub Date :: July 2006 | Format :: Soft-Bound |
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Flash Animation for Teens
 Welcome to your no-experience-required, introductory guide to creating animations with Macromedia Flash! Flash Animation for Teens will help you develop the fundamental Flash skills... Pub Date :: June 2006 | Format :: Soft-Bound |
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C4D 9.5: Real-World 3D Animation Production
 Learn how to produce commercial-quality 3D animation using Cinema 4D. This hands-on book uses real-world projects to teach the entire production process. Beginning with... Pub Date :: May 2006 | Format :: Mass Market Paperback |
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Carrara 5 Pro Handbook
 This completely updated edition explores new and creative ways to use Carrara through a great collection of step-by-step tutorials written by industry experts, including... Pub Date :: January 2006 | Format :: Hard-Bound |
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ShaderX4: Advanced Rendering Techniques
 The ShaderX series provides a complete toolbox of cutting-edge advanced graphics hardware and software techniques for all levels of graphics programmers. With the increasing... Pub Date :: January 2006 | Format :: Hard-Bound |
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Beginning Game Art in 3ds Max 8
 Are you an artist ready to try your hand at 3ds Max 8? Beginning Game Art in 3ds Max 8 gives you the skills... Pub Date :: December 2005 | Format :: Soft-Bound |
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The Magic of Houdini
 Houdini has long been a dominant tool used in the creation of some of the most awe-inspiring animation and cinematic effects ever made. It... Pub Date :: December 2005 | Format :: Soft-Bound |
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Advanced Visual Effects with Direct3D
 Advanced Visual Effects with Direct3D takes you on an incredible journey through the world of advanced game development. Using the Direct3D programming language, Advanced... Pub Date :: November 2005 | Format :: Soft-Bound |
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Physics-Based Animation
 This book is written to teach students and practitioners the theory behind the mathematical models and techniques required for physics-based animation. It does not... Pub Date :: September 2005 | Format :: Hard-Bound |
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Animation:Master: A Complete Guide
 Conquer A:M with the completely updated Animation:Master: A Complete Guide. This is the only book dedicated to A:M and it is the best resource... Format :: Mass Market Paperback |
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