1970s Peanuts TV Specials Set for DVD Release

Sony Unveils 3-D TV and Games

King of the Hill Big Series Finale

Alioscopy Showcases No Glasses 3-D

9's Acker Curates Kodak-Presented Animation Showcase



Shane Acker Talks 9 and Beyond

Career Coach: Naming Names

Push Yourself Beyond Your Comfort Zone

Mind Your Business: Uncle Creepy is BAAAACK!

Miyazaki Comes to Town -- Part 2


 

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Featured Titles
The Art of Producing Games

Analyze everything that goes into designing and building a successful videogame, from initial concepts, sketches, and storylines, through early prototypes, to the full-scale production...
Pub Date :: April 2005  |  Format :: Soft-Bound
Inspired 3D Advanced Rigging and Deformations

Develop the skills you need to successfully manage your rigging process from start to finish and learn the reasons behind each step needed to...
Pub Date :: March 2005  |  Format :: Soft-Bound
Retro Game Programming: Unleashed for the Masses

Study the programming concepts used to create classic arcade games as you take a journey back to the beginning.
Pub Date :: March 2005  |  Format :: Soft-Bound
The Game Producer's Handbook

Get a behind-the-scenes view of what it takes to succeed in the game industry with this unique guide written specifically for producers.
Pub Date :: March 2005  |  Format :: Soft-Bound
Beginning Game Level Design

Conquer the basics of building a strong level or mod for your games. As you cover each new topic, use the end-of-chapter projects to...
Pub Date :: February 2005  |  Format :: Soft-Bound
Chronicles of Ancient Darkness #1: Wolf Brother (Chronicles of Ancient Darkness)

See the VFXWorld news on this book here.
Pub Date :: February 2005  |  Format :: Hard-Bound
Game Testing All in One

Learn how to apply software test engineer methodologies to the game industry as you examine several game genres, covering the product cycle and testing...
Pub Date :: February 2005  |  Format :: Soft-Bound
LightWave 3D 8 Revealed

Giving you a firm foundation, LightWave 3D 8 Revealed allows you to master concepts on both a technical and artistic level.
Pub Date :: February 2005  |  Format :: Soft-Bound
The Animator's Reference Book

This book contains synchronized photos showing a wide range of common human motion, photographed from the front, side, back, and top and offers a...
Pub Date :: February 2005  |  Format :: Soft-Bound
Beginning Game Graphics

Beginning Game Graphics is your guide on a step-by-step path, beginning with the most basic modeling techniques and wrapping up with advanced workflows used...
Pub Date :: December 2004  |  Format :: Soft-Bound
Mastering Digital 2D and 3D Art

Full of step-by-step 2D and 3D projects that are designed to help the traditional artist make the move to digital media.
Pub Date :: December 2004  |  Format :: Soft-Bound
The Art of the Incredibles

From Pixar Animation Studios, the Academy Award.
Pub Date :: November 2004  |  Format :: Hard-Bound
Beginning Illustration and Storyboarding for Games

Take a basic look at the steps involved in creating game concept art as you work through several step-by-step examples.
Pub Date :: October 2004  |  Format :: Soft-Bound
The Art Of Polar Express

The Art of The Polar Express celebrates the transformation of Chris Van Allsburg's celebrated children's book The Polar Express into a full-length, animated feature...
Pub Date :: October 2004  |  Format :: Hard-Bound
Measle and the Wrathmonk

No description has been provided for this title.
Pub Date :: September 2004  |  Format :: Hard-Bound

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